In the debut episode of Draw Two Design, Demetruis talks about the "villainous" friction. What is friction? How is it used in UX, and how is it used in game design? Creating conflict.
Friction in design isn't always the bad guy when placed in the correct hands. Discover how a designer can deliberately use friction to empower you and your experiences.
Music:
Theme song is created by Dominic Mucker via @Dmagic_22
Thoughtless by Blue Dot Sessions (www.sessions.blue)
Slow Rollout by Blue Dot Sessions (www.sessions.blue)
Soothe by Blue Dot Sessions (www.sessions.blue)
I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!
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