Over the past year, Kickstarter has made a huge impact on the video game scene. Whether it's huge success stories (like Double Fine's campaign) or one of the dozens (hundreds?) of projects that never get off the ground, the crowd funding site has established a new way to create, market, and distribute games. Even so, there's still plenty of ambiguity surrounding the Kickstarter model: questions of what kinds of projects belong on the service, the way rewards are handled, and what people should expect from their investment still linger. This week, Jorge and I talk about the kinds of projects we've backed, our approach to what we invest in, and how Kickstarter may aid in the search for the perfect barbecue sauce. As always, feel free to jump into the comments with your thoughts!
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- Run time: 33 min 45 sec
- "Kickstarter is Not a Store," via The Kickstarter Blog
- "Some personal Kickstarter stats," by Darius Kazemi, via Tiny Subversions
- Music provided by Brad Sucks